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This article explains how sounds are spatialised and affected by the Doppler Effect.

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Raytraced Audio - Voices

This article describes how sounds are spatialised using the position and velocity of in-game entities like players, projectiles and grenades. Spatialisation with OpenAL In OpenAL, listeners and sound sources have position, velocity and orientation attributes, which OpenAL takes into account when mixing the final audio output. This allows players to

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