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Hey all, I'm releasing the first Raytraced Audio article here early.

This series will have 6 articles in total - I'll release each of them here as they're completed, then release the full set publicly.

Let me know if anything was confusing, happy to clear things up if need be!

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Raytraced Audio System

To improve audio realism, raytracing is used to determine the size of the room around the listener, as well as how occluded each sound is from the listener's position. Sounds on the other side of a wall should sound muffled, gunfire in direct line of sight should be clear, and

Comments

Anonymous

Hey potential typo here: "Each time a ray bounces off a surface the game checks checks" Checks is in there twice. Great article though! Good morning read