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I'm 90% done with all the art for the skill system. 10% that remains are the characters that you'll play against in the comic book store backroom. Which I will get to in the next update. 

I didn't manage to get the bag GUI to work, the inventory and the money display function is a little tricky to figure out so I'll have to move that into Alpha 0.05.

I've brought along someone to help me with the coding, they are still learning python and renpy but they are able to help me bug test, input dialogue sequences and other pretty simple but timeconsuming tasks.

I plan on releasing Alpha 0.04 within the next 24 hours, in the next 12 hours at the earliest to my early access Patrons.

Here's the changelog:

-Added Skill Point System

-Added 7 Locations (Street, Park, School Gym, Comic Book Store, Comic Book Backroom, Club, Mall)

-Added Scenes for Increasing Skills (INT, STA, STR, CHA, LUC)

-Added 4 Characters (Coach Fistem, Phil, Jack, Brock)

-Added Miss Allaway Clickable Character

-Added Crowds for (Main Beach)

-Added Background for the Outside of the Café

-Added Effie Date Scene

-Added Splash Screen

-Fixed points with Effie when it goes below 0 pts

-Fixed the Time/Energy GUI so it’s easier to read

-Completely filled in Café Menu Board

-Completely filled the Town Map with buildings and other entities

-Improved the Quit Screen Font

-Improved the Missing Poster

-Improved Dialogue Box to easier see sprites waist area

   /N

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Comments

Smaug

Woo updates. Will the skills affect anything yet?

GeeSekiVN

Nothing yet, there's no story progression but since I got it all done and functional, I am able to implement them into future dialogue sequences.

Anonymous

wow! your add quite a bit to this patch.

GeeSekiVN

The locations and the skills system is the main stuff while a lot of the other things are polish :)