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I've coded in the scenes to improve your INT and STA, so now I'm working on the art for STR and going to code that in for tonight.

The early access version will be release in the next few days, I'm aiming between 22nd - 24th. And the public version will come out between 27th of Feb - 1st of March.

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Adam Kindering

Ok, so I am a little confused about stat gain success and failure, is it going to just be rng, or is there something you will have to do to be successful?

GeeSekiVN

It is RNG based. Ususally it'll go something like this: Lightweight (+1STR / 100% Success) Middleweight (+2STR / 80% Success / -1 STR if failed) Heavyweight (+3STR / 50% Success / -2STR if failed) And if when you choose one of them, your energy goes down by 1, win or lose.