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Before I mention the 'IMPORTANT CHANGE', I'll just discuss what's been going on with 0.22. I will make this a public post because it does contain important information for the project as a whole.

0.22 is a Jane update. We aimed at finishing her story line this update and writing wise, it's very close, other aspects not so much. After the change in her story structure (adding more scenes that originally), we're approximately 95% done +with writing, 65% with art assets and 75% with coding it all together.

The 5th of December is when we planned to release the 7-day early access but I may push it a few days depending on how the following few days go. I doubt we'll get every single thing in but very close.

What happened to the 0.21 Android Build? Where is it? Booom (the android porter) is currently busy with some life stuff so the android build will only BE built once he has the free time to do so. Apologies for those who are still waiting, he did say that it'll be a while before he's able to get to it, again, out of my hands.

This is the part where I mention what the 'IMPORTANT CHANGE' is, and that's with how the releases of A Town Uncovered will go down.

Basically, I'm changing the release from per 4-5 weeks to whenever it's ready. I'm switching from the timely model to the checklist model. This means that instead of having a deadline, I'll have a checklist of things I want done and will only release it when all those are completed.

The number one complaint that I get so-so often is that each update is unfinished and has an insufficient amount of new content from what you would like.

I understand this, we're a two-man team, given a 4-5 week bracket to do as much as we can. We're not robot-slaves, I don't work every waking moment of my life and neither does Robert.

For those that have nothing better to do than whine, I always suggest that if you don't like quantity of new content, you can always skip a few updates and play it later down the line which some of you smart people do. But for all the others who download every single one and still have the audacity to complain... like bruh, I ain't got enough hands to spoon feed ya'll.

The reason I opted for the timely release model is to show that physical progress IS being made each month. I'll admit that some updates are smaller than others, and there are many of you that only count sex scenes as content (same people who pause the movie whenever tits are showing lmao) but whatever it was, it was proven progress of what was for a long time, only me doing the work.

I'm very likely gonna have a drop in patronage from this change but that's really the only negative I can see from it, and it really only affects me and my livelihood. You guys don't have to worry at all.

The positives though are that whenever I do release an update in the future, you know that it's because there is a justifiable amount of new content for it, mainly that a large chunk of story has been done or if it's hit a milestone point.

So the problem or question that you're asking yourself is, 'how do we know if the game is being worked if we can't play it for ourselves every month?' I'll set up a Trello board that can be publicly viewed so you can see what is planned to be in the coming update, what's been done, and what's currently being worked on. This will basically be a live feed of the progress being made that you can check out for yourself at any time. If you don't know what Trello is, it's basically just an online task management service that you can view. #notsponsored. And the usual updates that I'll post every so often to keep you in the loop.

Will you switch from a 'pay monthly' to 'pay per update' model on Patreon? No, I will keep it as it is, it's really up to you on how you want to support the project. I am already expecting the worst.

This change will take place AFTER this coming update, 0.22. So 0.23 will not come out 4-5 weeks later, it'll come out whenever it's ready (The end of Miss Allaway's story, finishing up any of Jane's missing scenes, and other misc stuff).

You guys have wanted me to do this since the project was in like Alpha 0.05 and I'm finally caving into your requests. If it's working for others, it can work for me. At least in theory that's how it'll work. Let's hope we don't crash and burn this project into a graveyard of financially impractical projects. *sets off a party popper*

That is all my lovely perverts. If you have any questions or inquiries about this change. Comment down below or send me a DM on discord, I'll most likely reply on discord. Take care now.

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Comments

Zucca Eden

I'm really sorry about this! I guess it is my fault 4 being such a blockhead I am! I hope u guy's found in ur hearts 2 forgive me 4 my selfish actions.

Badaxe

I m good with this. I don't need monthly release. The only thing you should do is to post at least one thing per month (don't need be a new version just some news on the work)

Anonymous

Sounds good to me.

Sleen

I think that's great, but don't you think you should hire a new guy if the work is that hard ?

David Wilson

Sounds like a great plan. Having things done before deadline can be irritating to some, and can make people feel like you're not working fast enough. Projects take a long time to create, and if you need to slow down to take the time you need to make; then do it. The only thing that I would suggest is to show the viewers the progress of the next update via the progress bar. Similarly to "Summertime Saga," this will help keep viewers patient and give you the time you need to get the project done properly.

Anonymous

Unfortunately it can take a surprising amount of time to read someone in on an existing project. Quality standards, coding standards, communication guidelines, workflow procedures; these can all take a lot of time to impart on someone that is fresh, even if the person is a good worker and a cultural fit to the team. Not to mention you naturally lose some control on the project as you onboard more people, it can be impossible to get them to adhere 100% to your vision & style. So, I can understand why he doesn't

Anonymous

Not that my opinion counts for much but I prefer the checklist model, I also prefer a trello board to releases, and finally I prefer to patronise creators rather than pay them for their output. All good stuff man, keep it up.

Hot Bunny (Adult games 18+)

I think this is the right decision! The game should go out when the authors sees fit.

Anonymous

I honestly prefer quality than quantity, you should take all the time you need to finish and polish the game. It's been awhile since I played the last update, I am just waiting for a cool version of the game with lots of quality content and I know in order to achieve that you need time, so keep it up man! take all the time you need!

Anonymous

Oh and please keep us informed here on patreon, you don't need to necessarily make an update of the game, simple give us a sign of life every now and then.

Zero Fantasy

i just wanna thank you for making such an awesome game!

Anonymous

Oh great, so now instead of a few thousand words and ZERO scenes (Because who needs actual content amirite?) every 4-5 weeks, we now get all that, but just whenever you feel like it. Have fun losing more Patrons again.

Anonymous

Idk man! this seems to me a robbery...

Anonymous

All these girls and you only sleep with two. When are we getting that icecream? Or the lifeguard? Maybe Hitomi even?

Anonymous

Cool ;-)

Raxynus

Hey man, I'm cool with whatever makes it so that your heads don't turn into jello ya know? I'm not here to complain, I'm just happy with the project and where it is heading. If other folks can't see that and pull out...well then I'll just have to raise my donation to help compensate! Keep on doing what you got to do man, and if it makes you happy, then I (and hopefully others) are happy as well. You got this.

Dassath

1 scene, YIKES.

Anonymous

I agree with Ryan. The artwork and story is one thing, but as a coder myself, I understand the struggle behind making everything fall into place with countless hours of debugging. Keep at it, and if it gets difficult, try reaching out to find potential collaborators. This will help alleviate some pressure.