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Yo, guys. This is probably weird and strange for me to ask but is there something about ATU that you think needs improving or a SMALL feature needs to be added? Literally MINISCULE, something that won't add years onto development. Don't give me something that requires 3x the work that I'm already doing. Like some sort of polish to add or a cherry on top. I'm far from completing the game but I'd like to have a list of small things to do when I can't think of what to do. Sort of like filling a jar full of marbles with sand, to fill in the empty cracks.

Don't say the skill leveling system, I know that's in the works, maybe not this update but definitely soon IF NOT this update.

An example of something would be that I recently added the option to spawn in your bedroom or the front yard from the map. This'll come in use later on and it allows me to disable a spawn point to funnel you into a trigger point.

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WitchHunter1750

Oh, small details? Sure. Maybe brighten up the colors? Make it seem lively or something? I think you should make it lively as the game progress. (By the way, what's "ATU", if you excuse my ignorance). I think colors or add more house items stuff. I think as MC grows to be a "man", he should get something cooler for his room. Wall color darken or changes as he changes as a man? Hm. Sounds cool to me.

Anonymous

The ability to customize skin/hair/clothes color of mc would be nice. (Mother and sister too if it is easy to do)

Shas'O Dal'yth Kauyon Kais Taku

Personally I think the ability system is a problem, I can't understand the idea of stats like strength and constitution being resources that is spent upon decisions

WitchHunter1750

That's a great idea. I like the idea for MC to change his appearance, base on maturity. I wonder, can you add a "maturity bar"? It could add childish bar and Maturity Bar. With Maturity Bar, you could get better option or something or something that occur, because of the "maturity bar". With "Childish/Baby Bar", you only get limited options, base on how you react or something. Hm, an idea.

WitchHunter1750

Hm. I understand "Charisma bar" could be wasted or energy wasted. But strength? Hm, you might have a point. Not complaining, though. The game is really good.

Sparkbomber

It might be a good idea to take things a little slower with Effie. I mean, her jumping your bones the very first day and then going all the way is a bit farfetched. That aside, I'd suggest these for the tiny things jar: -Adding a few more encounters with characters at different locations. -Learning the drunken girl's name. -Choosing lunch at school for stat boosts. -Add in some easter eggs.

Anonymous

I think the stats need to be changed to perks in all honesty, but on a small scale, I think more movement as far as talking to characters, they feel really stiff, would be nice of they used their hands and made gestures showing emotion this way could allow you to remove the (Character +1 like) thing and go for a more passion interaction based system. You would know when they smile/blush you said something positive leading to a higher passion level.

GeeSekiVN

Oooh, I've already added some easter eggs here and there. I do want to add some more random encounters but I'm working out how to do that without basing it on RNG. I'm trying to eliminate ALL RNG. That lunch thing is worth considering. And the drunk girl will forever be unnamed >:D

GeeSekiVN

Passion level is basically the relationship point level, just with another name. Maybe in the far future, I would add some hand gesture into emotions as if takes a lot of work to do that. It's fine for now, but yeah, I agree that it feels stiff

Anonymous

Maybe some Information Pop Ups on the Map with descriptions of the places and the possible activities there. Infos on your Phone from the characters you met. It could be more expanded via story progression after certain actions done with that person.

Anonymous

i nthink it would be funny if you would add some comments. as example, in the game "harveys neue augen" (harveys new eyes in german) you can activate "poki". its a small face in a corner of the screen. you can activate him in everey new screen and hge tells you the stopry behind the making. for example how dificult it was to draw the stairway in a screen odr how long it took for the programmer to make the plant look funny but not like shit. "poki" just tells you intressting things aboutr the programmer, the drwaer or just the idea behind a thing (like a ugly painting or so). hope you understand. here is an example how he looks (sorry the game is in german but i think you can catch the idea) <a href="https://youtu.be/cXgBgIKQY4A?t=8m16s" rel="nofollow noopener" target="_blank">https://youtu.be/cXgBgIKQY4A?t=8m16s</a>

Anonymous

How about more text during sex scenes? You don't have to go full verbosity like Lab Rats but a little erotic dialog can go a long way.

GeeSekiVN

Hmmm, definitely something to consider, I'll need to figure out both things and how they would work/ what I would write for it.

GeeSekiVN

I usually add all the dirty talk in the beginning of the act because when dialogue shows up, it stops any 'animation', using that term loosely. But I'll surely try and add to it.