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READ THIS PLEASE

Alright, so here it goes. The previous poll about the counters went like this: The majority of you guys voted for having the 60% opacity counter, whilst its a close 2nd for having the counter at 80% and not having the counter in at all. 

What I'll do is make the counters toggleable just like the xray feature (so it'll only be toggled on and off at your desk in your room). 

Some people suggested that there isn't a reason to have any transparency to the counters and to just make them 100% opaque. The only way I will go with that is if the background is blurred just to make sure the counter itself isn't lost in the background itself. Plus the blurred effect separates the characters and adds depth? I'm going to need to blur all the backgrounds if that's the case.

A) 60% opaque counter with no blurred background

B) 60% opaque counter with blurred background

C) 80% opaque counter with blurred background

D) 100% opaque counter with blurred background

The blurred background consists of a 5px guassian blur and a 10% darkened filter

Comments

Anonymous

I like seeing all the detail in the backgrounds, so the blur in these samples seems very heavy to me. If the blur is here to stay, the solid counter looks good

Anonymous

I really prefer A. I like seeing all the details you put in!

Cipheos

Can't vote? :c

Anonymous

i still maintain u should only really see whats going on back there if well theres actually something going on back there otherwise keep it solid a cute reveal is always more interesting then seeing everything immediately i mean who knows she could randomly be pantsless under there. Completely related note MAKE CLERK GIRL FUCKABLE....in the future

Tarakis

:D CHEERS

GeeSekiVN

Well, yeah of course it's gonna transition into D ONLY when in a conversation, assuming D is the winner. Wouldn't wanna leave the player with a blurred background while navigating.