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WHAT U SEE IN THE GIF IS NOT THE TRUE TIMING

After Tons of Frames, Major Refinement in the Animation Process, And MINDBLOWIN' Stress on muh BRAIN, I Finally finished the Key Frames in the Lopunny Climax Animation. Now I can smooth Things Out with MOAAR Frames, ADD MOAR KeyFrames to make it FEEEL right(If u think the one im showing is the actual speed then YOU WRONG), then add the Bewbs, Then the Blush, Patch up some holes, And and CREAAAM.

I'm thinkin' of movin' My Ass to 3DCG After all that shit, the Process is becoming similar to how you Rig 3D models! BUT I AIN'T DOIN THAT, Cuz Imma Show Toon Boom who DA BAUSS is before I leave Dis Bitch Alone! So I'm stickin' with this Animation process until it's toootally smooth, looks Too Damn Good, and FEELS good to work on, That's how you Tame an Animation Process or ANY Art Process for that Matter!

SHIT THAT WILL BE IMPROVED ON IN NEXT ANIMATIONS:

•Limb Connections - How/ Where body parts connect to each other. Improving this will prevent body parts from looking like they're out of Place

•ANGLE System- Like how you do in 3D Animation Programs, you'd create your model in a T-POSE. But here on ToonBoom, you would Draw each angle(26 in total) that you NEED. You would get the Angles you need from a Sketch Base. A Sketch Base is like drawing shitty body parts in each KeyFrames and making them sure they MOVE right.

•Node Organization - LOOK AT THIS SHIT

- I can't count the number of times i had to navigate body parts through that f0ckin' mess. Which im sure totally killed a lot of time and took a lot of my willpower!

STUFF THAT HAS IMPROVED:

• Sketch Base - I can carefully/Precisely point out where frames need to squash and stretch, Follow Through, Timing, and apply other animation Principles. The Hard part is somehow maintaining a real Simple shape. Cuz i can't do Chicken scratches, the shape has to have a single line. It's not my normal sketching process.

•Taming ToonBoom -I Found out how to make Shortcuts for tools using Tool Presets especially the Envelope tool which is essential to my Animation process and Doesn't have A Default Shortcut.

- Im getting more flexible and comfortable with moving the Timeline Up and Down so i can create Body parts Over or Under other Body Parts....Shit i just figured out that i could have just moved body parts at +1 or -1 value in the Z-Axis. DAMN IT.

•GIF EXPORT - This Gif is 5mb. Compared to 45 MB if i sticked to my Previous Process, THIS IS AMAZING! This is the result of Adobe Animate being able to import .swf files which i thought never worked. It must've been an update.

• FACES - Im sure you've noticed the Variations in Lopunny's Face. Envelope tool helps soooo much with this. I Did not Draw a SINGLE one of those except for it's base which i drew from the Porking Animation. If this keeps on improving im gonna have a specific eye style in the future.

• MOVING BODY PARTS - Knowing where the Anchor Points, Knees, elbows, Joints in general, and Centre of Mass is essential turns out.

ILL POST ANOTHER WIP GIF WHEN I'VE SMOOTH THINGS OUT WITH INBETWEEN FRAMES.



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