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The download has been emailed to everyone who has paid at least $5 to date.



***You are not charged until the first day of every month, so even if you are a patreon, you might not have paid anything yet.

If you have paid at least once but have not received a beta, first check your email spam box, and then send a direct message on Patreon.

Note: Old save files are not guaranteed to work 

Changes 

  • New items added to shop 
  • New friendly units 
  • Paladin's Drawfire now gives less armor 
  • Short Range Warp becomes more expensive if used more than once in a single turn 
  • You can save, research, and shop immediately before battles 
  • The camera centers on the attacking enemy during the enemy phase 
  • Some optimizations to reduce lag 
  • More story content

Comments

Anonymous

Gravity Gun seems to work on almost everything, the only thing it didn't seem able to move was the Alliance Carrier ship in the final battle. I was trying to move the carrier into position to keep healing Asaga from her awakening, and the union ship was not able to move it faster. Though this was the original beta-11 file so that might've been fixed by now. There was also an issue with cloak for the phoenix not preventing attacks of opportunity anymore after upgrading from the ghost ship fight. Being untargetable is nice, but the ability to go into a crowd of mooks to stab the support is also a very useful skill. I also had a few times where enemies were able to shoot at Icari, but she never got hit by any attacks aimed at her while cloaked. I don't mind having an invincible target that can still be shot at, but it was probably not intended. Final game-play thing. I personally found the Paladin's tank mode to be very useful. This may be because I don't rely on the Sunrider for damage dealing as much as i should, and instead rely on my entire fleet of ships to do most of the heavy lifting damage wise, using the Sunrider more as a high priority targeting kinda like Sola. Paladin was a very useful missile sponge when I put her in the middle back, behind the Sunrider, union battleship, and the alliance cruisers. However, I still noticed that my gunships were receiving quite a bit of attacks after them. I usually use my gunships as finishers for when ships or ryders only have ~100 hp left, and as such they gain a LOT of agro. This meant that PACT battleships would spend their torpedo on the gunship, and then empty their normal missles on Paladin, making the Paladin's tank seem slightly less useful when the most dangerous attacks were not being focused on her. Sorry for the text dump. :(

Anonymous

I also had a semi annoying issue in the first half of the game, tried to replicate it at the end but i wasn't able to get it right. Basicly I'd try to skip some of the combat animations by left click spamming so the projectile fired, the enemy was hit, then i believe in between the explosion animation and give back your unit's menu options, all units on the map would turn slightly grey to single that they were not able to be selected, and when i tried to click on any of them the game crashed with this i believe.I'm sorry, but an uncaught exception occurred. Sorry for the text dump. While running game code: File "game/script.rpy", line 3523, in script $BM.battle() #continue the battle File "game/script.rpy", line 3523, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1127, in battle self.result = ui.interact() File "game/classes.rpy", line 1727, in event if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player": AttributeError: 'NoneType' object has no attribute 'wtype' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 3523, in script $BM.battle() #continue the battle File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\python.py", line 1460, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 3523, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1127, in battle self.result = ui.interact() File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2354, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2998, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\screen.py", line 638, in event rv = self.child.event(ev, x, y, st) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "game/classes.rpy", line 1727, in event if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player": AttributeError: 'NoneType' object has no attribute 'wtype' Windows-7-6.1.7601-SP1 Ren'Py 6.99.7.858 Sunrider Beta 11.00

Anonymous

My HDD crashed and all my saves from MOA are gone. Can anyone share a save to import into Liberation Day ?

Anonymous

Never mind I found them in a hidden folder in my backups w00t.. now how do I go about importing them so I can play the beta?