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Sunrider Liberation Day beta 9.00 has been released.


Everyone current on this month's payment should have received a download url via email. Please PM me if you've paid but not received the beta.


Also, if your payment failed, Patreon is the right people to contact. We can't help you sort out payment problems because we don't have access to how that works.


Changelog



  • BATTLE 2 IS NON-FUNCTIONAL. The game skips the battle and goes right back to the VN segment.
  • The previous LibDay OST has been abandoned. The new OST features songs and remixes from FA and MoA, as well as new tracks.
  • Buff system completely redesigned and overhauled. Curses no longer overwrite buffs (and vice versa) but exist simultaneously. the Recover skill is expected to now be much more useful. In addition, buffs that affect the same thing now stack with each other, such as Full Forward and Damage Up.
  • The way Command Points are gained has changed greatly. Instead of having them awarded to you at the end of combat you gain them in-battle by destroying enemies. the amount you get is reduces the longer the target has been alive. CP are now also capped at a maximum of 4000 points. Also, the Vanguard Cannon now costs 4000 points to use. (Still unbalanced)
  • Many parts of the UI no longer scale along with zoomlevel which hopefully keeps everything readable even when zoomed out, so some overlap is to be expected when units are close together.
  • The Phoenix' stealth ability now also reduces the chance the AI will target her.  
  • The Paladin now has a Taunt ability that doubles armor and increases the chance the AI targets her. (Might not be functional yet even though the coding is done?)

Comments

Crow

Heh... Y'all have a typo ya know? "But solder boy's got a point." Solder? Soldier?

Matt B

where do we leave beta feedback?

loveinspace

You should post on the message board. <a href="http://innomenpro.com/forums/index.php" rel="nofollow noopener" target="_blank">http://innomenpro.com/forums/index.php</a>