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Hi guys, we've just released a new Unity video showing how we can use NavMesh pathfinding on a procedurally generated level. Hope you find it useful 😊

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Navigation in a Procedurally Generated World | Unity NavMesh Surface and NavMesh Agent Explained

In this tutorial we're going to look at how we can use NavMesh pathfinding on a procedurally generated level. Using a randomly generated maze, we’ll have an agent be able to find the quickest route from one end to the other. The project files are available to our patrons here: ► https://www.patreon.com/posts/91082561 Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/85538765 The final script can be found here ► https://dotnetfiddle.net/zIqa97 Help support our work: ► Patreon: https://www.patreon.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Installing the AI Navigation Package - 00:29 Setting up the NavMesh Surface - 01:00 Baking the NavMesh Surface for the Maze - 02:55 Resizing the Maze- 04:42 Setting up the NavMesh Agent - 07:24 Summary - 09:24 #KetraGames #LearnUnity #UnityTutorials #UnityTips

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