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*BOP - balance of performance 

Hello, everyone! I start our Japanese trip posting base pack of JGTC (Super GT) cars that were converted by others, and from my side i made tham more or less balanced to each other and most important, close them to real specs, real lap times. Skins, 3d model left original, so i make this post open to all. 

JGTC started it's way in 1993 becoming Super GT in 2005. This absolutely fascinating championship is unique for its car variety. Dozens of cars, with different layouts, drivetrain and phylosophy. That's why i like it. 

This idea was born long time ago. It is so many great cars from this champioship presented to AC from different people, but all of them had absolutely diffrent specs, some GT300 car were made as GT500, for example Arta Garaya. 

What are definitions for GT300? 99% of web sources will tell you, it's definition for how many horse power they have. Wrong! Super GT has more complex system, and its zero point is 300 hp on 1000 kg of weight. As you can understand, if car weight is around 1200 kg, the allowed power output is around 360 hp. Same thing  work for GT500.

Next posts about this era for Patreon only will include other JGTC/SuperGT cars converted by me or that now have custom liveries and BOP for this championship. 

Now you can race each of the car, even with AI, and if should be big fun. Each car has own advantages on different tracks. I made this conclusion testing each of them on Suzuka and Tsukuba, and racing a Custom championship with Ai. 

This pack include: 10 cars. New ai, power, engine, suspension, aero setting etc... for all of them. 

If you find any issue with balance, please write a comment.

Download  

Have fun and enjoy the ride! 

More goodies are coming soon. From beginning of era with old-school legends from top class to big variety of gt300 class.




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