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The rest of the images are all scene tests with various backgrounds. I set up Dmitri and Eric on their hoverbikes and positioned them a little insight into my process:

So, wanting to do a followup from last week's scene, I put the guys on their hoverbikes and wanted to do a chase scene - a natural continuation. The first frame was a test of lighting for the craft that will be chasing them. I used the model in the last scene (the two small craft on the left side of some of the images), but I hadn't realized until I started working with it that it is an older file type that doesn't have all of the cool features of some of the newer materials options. I converted it using a tool I purchased a few months ago (it actually didn't work, I managed to find a bug in the script that the coder fixed for me last night, lol!) The afterburner and all the lights are on.

The rest of the images are all scene tests with various backgrounds. I set up Dmitri and Eric on their hoverbikes and positioned the pursuing spacecraft behind them. Got a few good camera angles and then started figuring out what kind of background to use. These are all just viewport renders, which is why they are so grainy and why sometimes various objects in the scene are highlighted with bounding boxes.

Next, I will be adding details - like Dmitri's gun. He is pointing his hand back like he is shooting, but there is nothing in it! Contrails for the missile, probably. Need to figure out better lighting so you can actually see the characters more clearly. Might mess with the fog some more. I may or may not add other craft in the sky - depends on vRAM considerations when I get closer to actual rendering.

I am considering making this into a comic series. If I do that, it would be a once every 2-4 month thing, probably. I don't want to lose focus on what brought all of you here!

I'm not quite sure what my post will be for this week, but not this scene - need some super strength stuff!

Comments or suggestions, as always, are most welcome!

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