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Nothing to see here, just a car circumventing the most thickheaded girl in the entire wasteland, and the old version for reference.

Also, here's another shot from the priestess. Now, what if you could regularly visit the temple to help build up the population of your city? Could be an interesting thought for future updates I think.

As for new content, the mutant scene keeps becoming one for the record books.. 434 renders in and we just arrived at the second big chapter of the event.

Render progress:
Mutant's quest II: 40%

Reworks (& folder names):
Shani's first adventure (d2e): 100%
Back from the pyramid: (d2f): 0%
Ivy's test; mistreated slave (d3b): 20%
Shani and MC in old Cairo (d3c): 10%
Emilia's introduction (d3d): 0%
Kyra in basement (d4a): 100%
Ain's attempted kidnapping (d4b): 0%
Discovering the mutants (d5b): 100%
First trip to Adira w/ Kyra (d5c): 50%
Queen roasts kidnapper (d5d): 10%
Kateryna & Igor first visit: 60%
Abrax' introduction: 30%
Showing Kateryna the city (d6a): 50%
First Asani visit (d6b): 0%

Complete code rework: 0%
UI rework (home buttons): 0%

Repeatable events:
Household repeatable events: 0%
Igor repeatable visit: 0%
Raider throne room repeatable sex: 0%
Mutants repeatable sex events: 0%

Animations (incl. new ones in reworks): 5%

Files

Comments

Tevlar

I know this is not most devs want to hear but please dont get stuck in redoing old content. So many developers have done this and lost alot of players that already played through that part. Players rather have new content.

GnArt MoM

I don't entirely agree. I think the best thing you can do in this case is like when you write a book. You have to finish the story and then you have to add new stories to the old content by adapting the old with the new. Otherwise the game is fragmented. Some scenes will be more beautiful, others too static and rigid. By looking back at old stories, they can be improved.

Johnny

Hope to be able to visit the priestess more soon ;)