Home Artists Posts Import Register

Content

Weight painting should be all but finished.

The only thing that I don't like is when the legs are close together the dress clips into itself. Though in studio it is rather hard to end up with that type of clipping. (You need to have both legs close at the same height, with the knee bones looking at the same direction.

And the outfit, if not masked to hide the chest, does not play nice with small chests.

The scarf is done, with dynamic bones.

Initial ghosty legs tests are in.

Now, the main problem. The normal body shader does not take transparency. The 'only' type it can take, is through alpha map with the main outfit (Which disables itself when the main outfit is off) And that type is a flat cut, making the legs look amputated, rather than faded out.

Sooo, we have to use the shader we used on Rika the first time around (The one that turns too dark in some scenes.) Further testing on that shader, it is mostly fine in 8-10 scenes, the rest, you will have to tone down the shadows in the scene itself (These scenes usually have shadow power to 1, turning it to 0,8 usually makes the shadows look fine, as seen in an image)

The second problem is that the shader simply does not have liquid textures. Nothing I can do about that. So let's just say, she's a ghost, she don't sweat xD

The third problem, is that chest doesn't have nip textures. That, I can and will fix. I need to further test this part though, to know if they can be modified in size afterward.

Other textures now.

I'll prop add slight transparency to the parts of the dress, and also make the cuts via texture transparency.

The hands will also have a transparency towards the elbow (Essentially blend the hand, which will be white, with the body, which will be black.)

Hood will be left as is.

Half states, dress and hood.

And I'll see to start posting some vids again.

Files

Comments

No comments found for this post.