Home Artists Posts Import Register

Content

AAAnd weight painting is almost done.

Hood is essentially done.

Gloves, arms are also done

Now the main outfit. As see per the images, One version is with how koi usually handles clothes on the chest, aka sticking it.

The second version makes more of a tent.

Now, while the second version has some problems, that being that the cloth looks a bit jaggy, as seen from the shadows cast on it. The problem is that that part of the body has one too many bones affecting it., three chest bones, two spine bones. And unity can only handle up to 4 bones being 'active' on a per at once.

That essentially means that, either I smooth in the fifth bone, which will cause way too much clipping. Or I leave it as it, aka with some jagging. And since I uhhh, spent way more time than I should on this. I'll prop leave it as is.

Now what is left is the scarf.

And 'maybe' some dynamic bones on the bottom of the main outfit.

As for textures, I'll see to make make the main outfit partly transparant in some sections.

I was aiming to also make the legs transparent, but the problem is that the skin shader does not allow for transparency, so I'll see how I'll handle that, maybe turn the skin shader into studio shader, which will bring other problems, but, we'll see.

Files

Comments

No comments found for this post.