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That ungodly thing that is the back cape will be the toughest weight paint yet. The top half will follow the bones of the def skeleton normally, the lower half will be dynamic bones, which will need new bones. And to top it all off, they will 'still' need to be attached together.

The hat, circlets and ribbon will be accs. (I also need to fix the hand circles because they are freaking out when the hands move.)

Now, if the big cape comes out good (And does not take me a century to finish.) I'll also make the top, shorter cape the same way. Otherwise, normal bone weight as per usual.

Other than that, UV, textures, coding and we done.

(Also, since this is a costume, both it and Chastel will remain Patron only. )

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Naier Serpfire

They were (anchored to the arm to be more precise). What was messed with was the origin point of the circlet in blender, it was too far away and caused the circlet to react as if it was in a different position. I just duplicated the leg ones four times and used them instead, as they were exported correctly.