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And evrything's ingame.

Micro editing on weight mostly done.

What's left is.

Half states.

Uv mapping

and texturing.

...And grounding the hair mesh for trying to be special and shading differently from everything else.

(On aside note, as gloves and boots don't have half states on studio, the item sections will be a mess. Gloves will be at stocking section, boots will be at bottom section, and stocking will be at boot section. Unless it's not possible to do so, as I have yet to try it.)

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