Home Artists Posts Import Register

Content

When you realise that the meshes you spent weeks making are unwrapping like a P.O.S (Piece-of-sushi). At least, this story has a good ending since I managed to fix em…

The extra images you can see (With them flailing arms and legs) are the initial weight paintings. All I can hope now is that the weights will react accordingly in-game too (Which usually, they don’t.)

Other than that, something I forgot to mention last time.

Making Rita herself.

I will be using the material editor this time around, aka, custom made eyelashes and iris. Because I like torturing myself. (Not really, but it gives me better control for making her eyes.)

Next up, textures, making the tidal wave spammer, and finally coding.

On an extra side note.

Since I never saw what Rita wore under that top (Obviously.) I didn’t make any ‘lower’ section clothes. I could cut the top in two and make the bottom section be the bottom in order to have two sets of half states, but that could make inconsistencies with the lighting, plus it will spaz out the weights and create openings between the belt and the lower section, so I’m keeping it as one for now (As it’s extra work that does not even guarantee that the outcome will be better than that initial stage.)

We're getting there peeps. Let’s just hope it was worth the wait.

Files

Comments

No comments found for this post.