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So, I decided to go a little off compared to the original.

The difference is that after checking the original model, I noticed both the actual boot and the stocking-like thing. Essentially had the exact same mesh, with the only difference being that the boot was obviously taller overal.

What I did is make the bulge on the stocking leg more visible, while making the boot leg have an actual, you know, boot. Essentially I doubled my work, which is counterproductive if you think about it…

Now, as for the choice I mentioned, it's for you 3 awesome peeps that keep supporting this madness.

The thing is, Rita, being in all her shortness, makes her boot visually go up to the half of her leg. What happens if I do the same on this leg? I end up with a very long boot, one that looks almost like a high knee boot.

So, as you can see in the main image, I have two types of ‘boot’  set up.

One is thin and shorter, the other is fatter and a bit taller. Pick the one you like most, as these two are not compatible with each other (Different UV's textures ect ect)

Also, depending on the feedback, I might try to make more mini selections like this in the future, which will be open for all patron tiers, in deference to normal polls.

----As for what’s next up, aka the top. ( Also the hardest part of this whole thing.)----

After playing around with acc’s on koi, I realized one big problem.

Accessories, can’t be state-dependent. So if for example, I add that front book as an accessory, it will stay there both in half state and if the top is completely removed.

(Plus I find that having to constantly activate/ deactivate acc’s from the menu is too much of a hassle, so I don’t count that as a viable method.)

Sooo, I’m not going to make the top extras as accessories. That will cause the problem of them becoming extra stretchy though, as the weight paint of the top will affect them.

(And spending 3 days on each acc to make micro changes on their weights is an obvious no go if we want to have the thing done in this lifetime. )

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