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In an attempt to better handle assets with a lot of materials, I've added two new versions of the script.

UnityAssetMultiVamifierMat will create only one instance of each  material in the scene.  Previously, every use of a material generated a  unique instance.  In addition to making assets more manageable, this  should have a positive impact on performance.

UnityAssetMultiVamifierTex will consolidate materials based on the name of  their "Main Texture."  This works better for some assets in which a  multiple variations of a similar material exist.

Sometimes it's worth taking the time to try both as one or another solution might be better for a given asset.
Available on Hub, ENJOY! 

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