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Hello all and thank you for your patience this month!  I was having some troubles with this one, but finally got it working well.  This is a supporter exclusive plugin and particle effect, thank you!!! I hope you enjoy!

SilverEJ gives SilverHJ a much needed happy ending :-).  It includes 6 particle effects at different emission speeds and a script to trigger the effect.  It also integrates with SilverHJ (eagle-eyed users may have noticed some code for this hiding in plain sight in SilverHJ.cs :-D ).  When the two are combined, the EJ will periodically trigger automatically, causing the HJ giver to speed up to the climax and then slow down, while the receiver's facial expression changes.

This one requires some setup.  I've included a bunch of screenshots to go along with these instructions and there is a test scene, EJTest, in the var that I recommend you check out for an example.

1. Add a CustomUnityAsset to the scene and name it Squirt

2. Align the Squirt CUA to the receiver's PenisTipControl (using Move/Align is a big help here) and move it along its Z axis (blue arrow) so it's a bit in front of the tip (see the 4th and 5th screenshots).  You can test the placement by turning the CUA on and off again in the control tab, which will re-trigger the effect.  The emission is along the z-axis (blue arrow) so make sure that arrow is pointing away from the tip (if you used the alignment function, it should be by default).

3. Link the Squirt CUA to the PenisTipControl and set Position and Rotation to Parent Link (see screenshot 6).

4. Add SilverEJ.cslist to the HJ giver, then SilverHJ.cslist (from the SilverHJ var).  If SilverHJ was already loaded, you'll need to reload it to get it to recognize the SilverEJ plugin.  If the plugin finds the Squirt CUA, it will be configured automatically.  If not, point the plugin at the CUA, AtomControl, and "On" parameter.

5. SilverHJ now reveals its hidden options!  Enable the EJ with the checkbox in the lower left (you'll need to scroll down).  The duration determines how long the giver will speed up/slow down and how long the receiver will emote.  The wait time is the delay between EJs.

6. Set SilverHJ to active and enjoy!

Be sure to check out the included test scene (Saves/ClockwiseSilver/EJTest) for help setting it up.  I spent a lot of time on the particles.  I know its not perfect, but I was pretty happy with the results.  There are 6 different speeds in the silverejparticlesv2.assetbundle file, experiment and find which works best for your scene!  The emission direction is slightly randomized so there should be some noticeable variation from one trigger to the next.

Thank you for your support and have fun!!!


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Comments

ClockwiseSilver

Hey Jack! Yes, you can trigger it from elsewhere either by turning the atom off and on again, or by accessing its custom plugin action (from, as an example, a UI button), which is called "Fire EJ."

Anonymous

I have been banging multiple plugins together, like a caveman banging rocks together, trying to find a simple solution to adding a manually-triggered ejaculation effect for my futas for ages. In one fell swoop, you drop a single, badass plugin that accomplishes what I could not. You have ended my suffering, and I am eternally grateful for your awesomeness \m/ (Edit: Options for squirting and breast lactation would absolutely rule. Fingers crossed :)

ClockwiseSilver

Thank you WetZoner! I’m glad this is working well for you! I experimented with the particle effect a ton, I know it’s not perfect, but I think it’s about as good as I could manage :-P

Petter Hansen

Hi and thanks so much for this. But I'm having a little trouble with the cum asset. Don't know how the collision work, but it doesn't collide like I see in your preview. the cum particles seems to be all over the place and not colliding proparly with the person. it can be way off the target.

ClockwiseSilver

Hello Petter! I'm not sure, but it sounds like its possible the particles are stuck behind another collider. Are they linked to the penis tip? If so, you may want to try moving them a little more in front to see if that helps. You can also try testing it all by itelf, when it is not attached to anything. Just load the particle asset into a Custom Unity Asset and try turning the atom control on and off a few times to see if its still being weird.

Anonymous

Love the plugin, but its a performance hog. In desktop mode i have a timer set to 30 seconds after the EJ effect starts, and it takes 50 actual seconds to trigger because the frames have slowed down so much. Of course in VR the problem is even more pronounced. Any tips to make this more performance friendly?

ClockwiseSilver

Hello Jack! I hadn’t noticed that kind of performance impact, but it does generate a lot of colliding particles. I can try to experiment with a smaller particle count and see if that makes any difference. I’ll tinker and see :)