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real-time 2D Ink-like flame effect, used the 3.6 compositor for the rays.

Edit: For people seeing a green screen(which mostly is just that the 3d viewport is in solid view), I've updated the file so it now opens to Material View instead of Solid view. Blender doesn't seem to save with "Rendered View" which reverts to solid view but Material View works.

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cmzw

it's in solid view, switching to rendered view(with your mouse over at the green area, press the z key then select rendered view) should work