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Screenshot from Easings.net 

Been thinking about implementing these functions as nodegroups for a while now. I guess at first I wanted to try including these in my sdf library but it'd probably make more sense to release them independently.

Currently the plan is to port these as nodegroups for both shader(2.83/3.3+) and geometry nodes (3.3+). Asset thumbnails(only the 3.3+ nodegroups) will also be included for ease of picking them from the library. The functions will be ported as-is based on the code provided from the easings.net, and simplified where possible:

For example, the easeInSine function from easings.net:

Implemented in geometry nodes:

Regardless of whether the WIP easing node(seems to be geonodes only, more details here) actually lands in 4.0+, these could probably still be useful for some.

Ideally I will try to get these out before September, and eventually release them for free on Ko-Fi couple days later when I upload them here.

For licensing/usage these groups will be released as GPLv3(same license as Blender, and the source for easings.net), as these are more code/function-like(similar to my sdf library) and I guess not too applicable like CC licenses for art assets.

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