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As you've probably noticed with all the shiny new stuff that we've been showing off, the last couple of weeks (and even months, let's be honest), have been pretty crazy for us.

We've got so many new games and models that are being developed, that sometimes it's hard to keep track of everything. Aside from that we've also been working on re-designing parts of our website and some other stuff behind the scenes, which has been kind of overwhelming

Despite all that, FTL development continues! :D

There's a new version of the core rules available for download in the Tier 2 folder, but before you go check them out let me give you a bit of an overview of what has been going on with the game.

As we mentioned before, we're switching back to 2D6, as well as re-thinking the way that upgrades are being handled in the game.

The switch back to 2D6 is pretty simple, we think that it makes for a more unique game, and also adds a really interesting dynamic between the various ship classes. One of our core philosophies is to make games that feel good to play, and we think that using the 2D6 mechanic adds an interesting twist that makes the game fun even when playing with no factions or upgrades.

The re-thinking of upgrades however is actually the bigger game changer. Previously we had a limited amount of upgrades in the core rules, with each faction adding a ton of faction-specific upgrades. This was good in theory, but in practice it just lead to players not knowing what things did most of the time, and constantly having to check their lists again.

In order to mitigate this, we're now focusing on a wider selection of core upgrades, with fewer faction specific upgrades and ships. We're also introducing actual special rules, making it easier to re-use the same concept across different upgrades and weapons.

To give players more flexibility with list building, we're also re-working Heroes and adding a new Titles system, which can both be given to ships at a cost. The idea is that we don't want to force players to change the ships they take just so that they can fill in their 300pts requirement, but that they can instead just slot in heroes and titles to fill out whatever points they still have left over.

There are some other changes too, such as ships only getting a bonus when targeting enemies in the rear (instead of the sides), and squadrons now coming with pre-baked abilities, instead of having to upgrade them.

With all of the re-writes things have gotten a little messy however, and we now have a list of ~80 upgrades to sift through in order to find what is the most interesting to implement, as well as adding new ones wherever we see fit.

Because of this we've uploaded only the new core rules, and not the factions book, and we've also removed all upgrades since they will be replaced anyway. The game is already playable in this state, and we recommend you give it a try to get to grips with the core 2D6 mechanics. The full version will hopefully be released soon.

Check the latest version out: https://www.patreon.com/posts/34546818

2D Empire Fleet

Want to give the game a try but don't have any miniatures? No problem, we've just released the 2D printable Empire fleet for you to enjoy!

Model previews and links: https://www.patreon.com/posts/41155422

3D Empire Fleet

Have a 3D printer and want to give the game a go? Then we've also got some 3D printable Empire models ready for you, which come with both round and square bases.

Model previews and links: https://www.patreon.com/posts/41122609

FTL Miniatures Line

This month we're releasing the first FTL fleet for download, but things are far from over!

Over the next months we're going to be releasing a new FTL fleet every month, both for 2D printing and 3D printing, giving you an ever expanding collection. Combine that with the Full Rulebook that you'll be getting, and by the end you'll have the complete game.

We're very excited about the way this game is turning out, and can't wait to keep releasing new models, as they keep getting better and better

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