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This month's big struggle was a study on Lumetri's movement. as well as figuring out the tolerenaces of the model I made for Lumetri.

I had alot of trouble finding a good way to balance her as well as figuring out how to make her move super fast, but still visible enough so that her movements made sense.

With a character like Cecilia it's easy to track her movement, because she's bright yellow, and  her blades glint off light. Lumetri is mostly dark and a fast punch from an armored hand is less trackable than a swing of a shiny metal balde (or 3).


But I think I'm figuring it out! Let me know what you think!

Files

MEET LUMETRI - Action Scenes

Comments

Jack

You right boss, those jabs of hers were difficult to see. Not a lot you can do when it come to dark on dark material.

Anonymous

Looking great! Been a big fan of Lumetri's character and design ever since she was introduced, (some time ago). Glad to see her character taking shape and coming to life! And as another has mentioned, really cool that she can see in different spectrums of light, very nice little detail.