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Okay, Patrons, here comes a thing. There's an hour or so left on this month's $5 vote for what series to pursue, but one option has an enormous lead over the others so I kind of started working on it already. Based on some Patrons' feedback I included an option in the vote for a Climax series, which is less of a series and more of a large collection of Climax animations. These patrons correctly observed I haven't done that many, so I figured it was time. Especially since it won the vote.

I've had some difficulty with Climax animations, both in animation and in play, so I sought to engage with that problem. One of them is the structure of the Climax animations I've done - most sex animations are cyclical and loopable, whereas Climax animations have, by definition, an ending. In play, this gets annoying to me because they'll loop back to the beginning before you're ready as a spectator. In animation, it takes far more time to structure the timing of these things, leading them to often disappear to the back of the queue for me.

I did as follows - I made two animations. As you can see in the .gif preview, our friend Travis is climaxing, and then exhaustedly collapsing back onto the bed. The first animation Jerkoff Climax, is a looped Climax animation - meaning that as a player, you can let the actual orgasm be as long or as short as you'd like. The animation itself is quite short so once you switch over it won't be long until you're there. The second animation, Post-Jerkoff Comedown, is basically an Afterglow animation - and serves as an ending to the climax, and to the scene.

I don't know whether this is the best approach or solution, but for me as a player, I like having a bit more control over the proceedings. I'd be curious to hear what you think, as I'm probably going to employ this method over the next few Climax animations this month. 

Both animations come in Single Bed and Double Bed variations. Jerkoff Climax is, predictably, a Climax animation, while Post-Jerkoff Comedown is, for lack of a better category, a Teasing animation.

Again, let me know what you all think, and thanks for supporting me!

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Comments

Aliera

So I chose climax and after that chose teasing?

anarcis

Yes! It's a little laborious, but this way you can determine as a player how long you want each phase to take.