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Wow, what a month. September has been life-changing for us, in many ways - only some of which I can detail here.

The headline is that our Steam launch was successful. Adding to that, a lot of people have migrated over to SubscribeStar - so no matter what happens, we'll be able to continue development. Which is a huge relief.

Discussion with Patreon's Trust & Safety team is still ongoing. I am hoping to continue to maintain some Patreon presence, for those who would like to support the less contentious side of what we do. Once everything has been confirmed, I'll make another post here with clarifications on what we're doing, and updates to the rewards offered on Patreon.

Nevertheless, SubStar will be our primary platform for most of our future development, and it will be the only one that provides unfiltered rewards. If you were waiting on the end of the month to move your pledge to SubscribeStar, now's the time.

I haven't been spending all my time on organisational things, of course. We're putting the finishing touches to the next update, which includes some exciting new scenes as well as lots of new media (and our trademark bugfixes). Look forward to that very soon.

Comments

Kalomoto

so quick question here, does it matter where we pledge ? i mean for your side. i am fine with getting less juicy previews and stuff on patreon, i just wanna help you guys and enjoy the game. (dont have a substar account and i kinda dont wanna make one).

4MinuteWarning

I'm sorry to hear that :( Could you post details on #bug-reports in Discord? I'll try to sort it out for you.