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Ravager currently breaks up its text with brief pauses, to steady its pacing and  sync better with voice acting.

It's been suggested that these pauses are removed, so a box full of text loads all at once and without any pauses. This is an easy change to make - but extremely difficult to reverse, and impossible to toggle.

So the question goes to you: do you want to keep the current text flow, reduce the length of the pauses, or remove them entirely?

If you'd like to expand on your opinion, comment below or join the conversation on Discord!

Comments

Anonymous

I didn't notice an issue. Dont fix what ain't broke.

Hollow49

For fast readers (like me) this kind of delay breaks the flow of the text. I finish the line, and then when I try to go onward there's an additional element at the end, and I have to go back and find where I left off. This is less an issue if there's audio and I'm listening to it, since that slows the pace down. It's a similar issue to how Ren'py allows text to be printed out one gradually, which is fortunately a user-adjustable setting. I would suggest that if you think there's a benefit to splitting the line, use separate text boxes instead of a fixed pause delay. It will give a similar break. I don't suppose there's a way to make the break length dependent on a variable, or on the text speed settings?

Coty Reubart

i am okay with it as is but think it should be dropped a little bit but not removed because removing it will make it more taxing on cheaper pcs so do not remove entirely unless you want plpoorer people not to be able to play it.

4MinuteWarning

The engine doesn't allow that, unfortunately, but I will keep tampering with the code to see if I can find any other routes of doing so.