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So some of you may have noticed that I've been posting TTRPG datums and stuffs lately, but some of you may have not noticed that thing! So, available currently to Trader tier and up, I'm slowly releasing my thought process and some details about the various mechanics for my God Slayers TTRPG game system, which is currently in a pre-alpha prototype phase with intent to begin testing... soon (TM).

There's three posts right now available to read, where I cover the core dice system we're using, introduce a rough draft of the character sheet, discuss the core attributes, and today I talked a little bit of a lot about how to keep your custom character alive in Kuserra.

If you're interested, feel free to come check it out! If you're not interested, no worries! I'll be opening the system up to more tiers eventually, but art and the comic remains and will always be my main thing here, so I won't bug you about the game system too often.

Comic this week? Yes! I'll be wrapping up Chapter 11 this week I think.

Art Queue: Page 201

Art Stack: Snowball bonus art (both it and the art I posted with Riley and Frey are taking me extra time because I'm trying new things, it's fun, but slow)

Playing: WoW, ZZZ, Backpack Hero

Ramble:
There is no Ramble, only Zuul.

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