Maze is in engine! Unnamed mini game devlog #1 (Patreon)
Content
It's been great getting back to some practical game dev!
Working on a smaller story slice from the HSG floating islands atm. Keen to release a few smaller games as I work on the bigger project. Would love to have some playable releases and I think it would be good for learning.
You can check out the full devlog video test here:
Video
Dev Notes:
- Maze R2 added
- Added systems for dialogue/reaction animations
- Testing more natural animations & transitions
- Inventory items can now modify character variables when redeemed
- Location triggered dialogues updated for forest area
- Navigation issue on Initial map location fixed
- Started script to account for variable character sizes alignment on screen
- Media color format default fixed
Planned next:
- Fix mouse look to account for window dimensions
- Tweak dialogue box for more visible text (also add more text options like size)
- Add rollback support for redeemed inventory items
- Add versatile system for item effects
- Add UI and item sfx
- Clean up how character info is stored
- Start implementing story & dialogue