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A while back I restructured my rewards and decided to offer at the $3 tier a 'live AIF' option. Without going into extensive detail, this is something I thought I would have time to do and could help me develop a minor game idea, but now I don't believe I will ever have time to do that. I tried to be clear that that particular reward was not active yet and wouldn't be for a while, so hopefully nobody feels screwed, but I just won't have the time for it going forward.

I don't know if this is a good idea but I thought maybe I could put in a small number of patron-exclusive cheats for games in the future. They would not be super excessive and the games would still be balanced for playing without the cheats. They might include some in-built, limited cheat codes (that would be very hard to discover without Patreon access) and/or walkthrough-type hints in exclusive Patreon posts. I would still intend for you to play without them, but I also still wouldn't give everything away.

Right now this is just an idea I'm testing, it's not a promise. What do you think? I'm not sure if this seems exploitative, like a pay to win thing, and if it does then I don't want to do it. In addition to the poll below, I'd welcome any feedback in the comments.

Comments

Anonymous

Hi BBen, you could also use codes in the same way than Latissa and Xaljio in Library Story. The patron password add some small extras here and there without making the game easier (except for the fight with Beast). Some scenes have different results with or without the password.

BBBen

That's true, yeah. I've been a little reluctant to add 'gated exclusive' content for complete games, but it does seem to be a successful release model. If so, however, that will require more thought about what to put in there.

Anonymous

You could give it a try with LMO. This game is perfect for experimentations since there are way less pictures in this game compared to your Pervert Action games. You could change Twyla outfit (clothed pictures are only half of the total amount, right?), or give her nipple rings, of give her pubic hairs for exemple. This won't change anything to the game experience.

BBBen

That kind of thing still means quite a lot of 3D rendering, unfortunately. It's just an approach that's really not efficient for this kind of game design. If I had stock character models popping up in front of stock backgrounds like a visual novel would have then that would be a relatively small task, but in Daz it means I have to do separate versions of every single picture. Most of those pics I'm doing for LMO take about 1-2 hours to render, plus the time it takes to pose them. I am actually building into LMO the possibility for most pictures to be either clothed or naked for Twyla, but that's made the image design process much, much longer already. I guess right now major extra time commitments are just very hard for me because I've got so many demands on my time and I don't have the budget to hire on other people to do a lot of things for me. EDIT: I should add, it's not a totally ridiculous idea and I do appreciate the suggestion. If I find the time I could maybe add those small details through spot renders, but I would have to go back and add in those features to the character model in every pic I've already created, so it would have to be something people really wanted.

Anonymous

You could also render those pictures little by little and then realease "expansion packs" for patrons when pictures with pubic hairs are ready (that's just an example).After that, once again with nipple rings (still as an example to match my previous comment). You should secure more loyal patrons this way.

BBBen

Yes, I do intend to release continuing updates to LMO, so that might be a way to add a bit more to the game without cutting off story or gameplay sections, so I will consider that, sure.