Update - Emi, Shizu and Shuji fun time! (Patreon)
Content
tl;dr - I've been trying to learn some basic Unity programming.
This week's image
This one is an image I designed some time ago to test the idea out for the eventual Emi/Shizu scene. This image, as it is here, is not actually going to appear in the game - I have to make some changes to it to update it and I likely won't bother with the split-screen effect because, while it's cool as an individual image, in the game it wouldn't display very well.
I also want to update the models somewhat and, as you'll see when I reveal the scene in full, there's one more element - basically a costuming change - to the scene that I hadn't thought of when I first rendered this image.
I will probably reuse both the parts of it, though, as I like this image in general.
Unity tutorials
For a while now I've been wanting to learn a bit about how to develop a game in Unity. I don't know how well I'll stick with it, but as I have a little window of available time after releasing the build for the month I've been taking several days to work slowly through a beginner tutorial for the engine.
It's been an interesting experience and I'm enjoying it so far. The biggest hassle is that it does rely somewhat on using C# code, which I find challenging and intimidating, but maybe I'll be able to get by without becoming a C# master, since I hopefully won't need that much coding to really implement what I'll be hoping to do with the engine. Even if I never become fantastic at it, expanding my skill set with some Unity literacy will likely help me a lot in the long run.
This isn't for porting PAT or anything like that, by the way. Porting the game would be a huge task that would prevent me from making new content for quite some time and now that the worst bugs in VNM have been resolved I don't think there's any especially profound reason to do so anyway. Not that I was ever considering it - I'm long past the point of no return on working with another engine for PAT and I'm actually pretty good with VNM now, so I'd like to keep taking advantage of my acquired skill there.
The Unity practice is instead for future projects; most of all I'd like to be able to have a good idea of how Lord Goblin works. I'm not currently programming it at all, but ultimately I'll likely have to take on the role of adding content to the game, so it would help if I knew the engine well enough to do that. Hell, if I get good enough maybe I can even eventually take on real gameplay development in the game.
Depending on how well I can stick to this process so far I might end up paying for an online course in learning Unity, since that would be a sensible business investment on my part. The guy I'm following on YouTube right now is really good but also quite expensive, so... well, we'll see where I go on that one. First I've got to see if I can get through the basics and still feel like I'm going to continue.
What do you think of the image so far? Any advice for me in starting to learn Unity? Let me know in the comments below!