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I have an idea for something that I think I can work on in parallel to PAL, because it won't take a whole lot of my time at this stage. It's a new game design concept that I have never tried before, and hasn't been done in AIF yet (although I was inspired by a game called "A Tough Sell").


You play as a goblin trying to talk your way inside a princess' tower (and underpants). Every command you type will, instead of being normal commands, be treated as a phrase you're saying to the girl. Things you say can work to help persuade her to let you in, or not.


At this stage it's just an idea - I don't have much of anything to work with. I want to generate as many phrases and commands (and responses) as I can and then give programming it a go when I have time. It'll be a small game, mostly a format experiment. I'm not sure yet whether it will work, but if it does it could be a neat little novelty that does something that no other AIF game does.


I am only extending this invitation to $10+ patrons at this stage, since you guys get beta access. I will be conducting it through Google Drive for now, so you need to be able to view Google documents. If you want to take part please note that I'll be needing you to think imaginatively about what kind of things to say in the game, and I will want you to be critical as well.

Comments

R S

I'm down

BBBen

That's probably enough for now.

BBBen

R S I sent you a pm - if you could just email me so I can loop you into the process that would be great.