Home Artists Posts Import Register

Content

tl;dr - The next PAL update is nearly ready, apart from a test, and I've been getting stuff ready for future releases as well.

This week's image

I think there's kind of a nice simplicity to this pic of Rio disrobing before a roll in the hay. Cutting off her eyes in the shot was deliberate, because I felt it emphasised her body and her lips. I think there's also a nice colour parallel between her skin and the wood, and her hair and the hay. Rio's one of the stars of this next update (with Fumi and Kimiko) so this pic seemed fitting this week.

Mostly finished the next PAL update

Right now I'm in the middle of a test, which I feel is overdue for PAL as I haven't had time to test the game in a while. Once I'm done with that then I will be ready to upload once that's done. I can't say exactly when that will be because testing takes a long time and I'm busy over the next couple of days, but I'll squeeze in time for it when I can. I've been much more busy this week than I usually am, which has meant I'm in a bit of a time crunch for trying to get things done. There's an old saying, though, that if you want a job done, give it to a busy person; I've managed to make quite a bit of progress. 

I decided to add another teasing scene between Kimiko and Fumi after a wake-up scene, following on from the one already in the game. I did this to help flesh out the Kim & Fumi path a little more, so people playing it for that ending will get a little more to see. I've also finished an overdue Rio patron commission.

This update will go alongside a public update, too, so hopefully that will generate a bit of publicity for the campaign, because I need it right now. :)

Future months

I've also done some work on stuff that's going to show up in the next couple of months' updates, including some stuff that I'm very happy with for the Kim & Iku interactive threesome. I think the pics are really looking good and the writing of the scene is going pretty well too, although I've still got a fair bit left to do. The other upcoming stuff I worked on is just a set of kind of random ideas that will show up in the March update.

I've been stacking stuff up because I'm taking two weeks off in April and I don't want there to be any lapse in content releases during that time. I think that in practice preparing for the break actually motivates me to work and get organised so much that it almost completely cancels out the time off.


Any insights? Remarks? Observations? Leave them in the insights, remarks and observations section below! Honestly, I figure there might be a few questions about some of the stuff above so I'm happy to answer if you've got any. :)

Files

Comments

Anonymous

There is something to be said about Rio. I can not quite put my finger on it, yet she appeals all to much to me. Thanx Ben :)

Anonymous

I was just thinking about how the regular releases of incremental updates have changed my playing habits. In the past, there would be no reason to replay a game once you've seen everything it had to offer (unless it was particularly good, like I've played Meteor more than once, and that one about managing all the big tit models)...Now I'm playing through a couple of the Pervert games again, but I'm tempted to wait on one until it is wrapped and finalized, there's just only so many hours in a day. I guess there is something to be said for smaller complete games too. Not complaining, just musing.

BBBen

Yeah, the early access model is a bit of a strange one and I haven't fully adapted to it myself, in some ways. What I've been trying to do where possible is sort of "theme" the content updates so that if you want to take a run through the game then there's a specific batch of new content collected together for you to see and try out in the one game. What I do find is that often if I wait until a game is completely wrapped it winds up being a little less exciting than if I'd just enjoyed it when I felt like it, though, if that makes any difference. :)