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i had a small epiphany a few days ago.  while working my mind wondered to the blender sculpting tools and i thought "why cant i sculpt on an already rigged model?" 

if i could, then it would bypass some of the most difficult parts of rigging, hips, shoulders and hands 

so i imported a daz model into blender as a Collada so i keep all the basic weight maps and bones.  i then sculpt my goblin character and moved the bones into the new positions.

it worked 

i will need to figure out how to merge the UV Islands so i can easily texture paint and try some HD details with the Multiresolution modifier.  add in the utility bones to make animation easier and then experiment with joining models together to see if i can make things like a centaur by connecting a humanoid character with a rigged horse 

this made 3d modeling a lot easier for me 



https://www.dropbox.com/s/uln7zpwye3ebxp3/gobbo.rar?dl=0

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Anonymous

Well this just reminds me of an article I read recently that horses in the first Assassin's creed games were just using re-rigged human skeletons... https://www.gamespot.com/articles/assassins-creed-horses-were-actually-twisted-human-skeletons-dev-reveals/1100-6504887/?ftag=CAD-01-10abi2f