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ok so this is a selfish piece.  i have been wanting to update Mar's armor for a while.  add more detail, make better textures and things like that.

so i grabbed his face plate and decided NOT to rebuild it from the ground up since the topology  was already good enough.  i slapped it back into zbrush and sculpt in some HD detail and made a new texture for it.  i used zbrushes UV mapping tool to fix the UV map so it could take a bit more detail (not sure how i made it the first time but it was wonky)

made a normal map and exported it all back to blender.  i decided to use cycles for the render instead of eevee because i know cycles better and can get more natural looking renders out of it with less effort 

brought the render into photoshop and just had fun 

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Simone Spinozzi

*maniacal laughter ensues.* Pitiful pikle of blod and armor and meat and some rare minerals. In any case, it looks gorgeous! Nice work!