death head (Patreon)
Content
ok so this is a selfish piece. i have been wanting to update Mar's armor for a while. add more detail, make better textures and things like that.
so i grabbed his face plate and decided NOT to rebuild it from the ground up since the topology was already good enough. i slapped it back into zbrush and sculpt in some HD detail and made a new texture for it. i used zbrushes UV mapping tool to fix the UV map so it could take a bit more detail (not sure how i made it the first time but it was wonky)
made a normal map and exported it all back to blender. i decided to use cycles for the render instead of eevee because i know cycles better and can get more natural looking renders out of it with less effort
brought the render into photoshop and just had fun