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right so i spent the day re topologizing (try saying that 3 times fast) and it was rather difficult.  lot of mistakes, lots of redos, lots of "go back and fix this".  and once i got it done and back into zbrush for some sculpting. 

 low and behold.

her face gets some nasty poly stretch which will be REALLY bad for animation or even sculpting in general.

so with that mess up out of the way i will look up more tutorials on proper retopology work flow and maybe some better tools to make the process easier

a blender took called retopoflow looks promising.  if i can get the process of retopology to feel smoother and less tedious then there are a lot more figures i would want to make 

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Simone Spinozzi

This seems topic to my interests. *thinkingmegusta* Good luck!