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ok one thing in blender rigging that has given me a HUGE amount of issues is in the shoulders. it never looked good enough to me. i could get most of the rest of the body to rig properly but the shoulders ALWAYS looked terrible. i have tried many tutorials and rigify tools but none worked or would even mention the shoulder area. then out of shear frustration i half arsed a rig and boom....the damn thing starts working. the only thing i did differently was to keep some bones connected that i had learned somewhere to be "disconnected" so all these years i had been doing it wrong for the geometry i have been using. but with this next step i am one more step closer to making a Blender file that is easier to use and play with than DAZ

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