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well this is something like the 15th or 16th time i have re-topology-ed this helmet base but this time the base topology looks pretty good. and the UV map works well too. my recommendation when you make your own texture maps is to use Zbush to do it but then again i really like that program so i am bias. once i get the base helmet done i will up load the space marine body morph and a video guide in how to put it into DAZ properly

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