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INITIAL CHALLENGES

Alright, I've finally completed the initial stages of the model port. Porting the outfits isn't going to be too difficult, but it is definitely time-consuming. The most time-intensive part of the whole process was figuring out how to properly bake down the base color maps for each outfit to achieve a game-correct color palette. Even after solving that, I've encountered an issue where the baking process results in a base color that's predominantly blue and black, rather than a mixture of all colors. That is my current roadblock that I have to get around as soon as possible because I only have until the end of the month to get this finished. 30 days may seem like a long time but when obstacles are put in your way around every corner, it tends to feel like a week.

TEXTURE BLEND

Regarding the character's face texture, the blending between that and the torso texture aren't the best, but I believe it's acceptable for now. I don't want to invest too much time in minor details. This is something that If I have time for at the end of the process, I'll clean it up.

REGARDING THE SHADER

In my previous post, I mentioned considering a new shader workflow for the models, but upon reflection, I think I'll stick with the current process. After all, why fix something that isn't broken? Additionally, I'd like to avoid the potential scenario where people don't like the changes, and I'd have to essentially redo all the shaders and alter lines of code.


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