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Skarlet 1.1 Changelog

I want to extend my heartfelt appreciation to two special human beings, Unhindered_Fool and Futaholic, for their invaluable bug reports.

Their contribution has been instrumental in enhancing the quality of Skarlet. Without their assistance, many of these bugs might have gone unnoticed, and I am truly grateful for their dedication.

Here's a breakdown of the changes you can expect in Skarlet 1.1:

Bug Fixes:

1. Crashing in Blender 3.6:

- Resolved the issue that was causing crashes in Blender 3.6.

2. Shapekeys:

- Addressed a problem where shape keys were causing deformations in the legs.

- Corrected shape key-related issues causing clothing items to deform incorrectly.

3. Joint Corrective Morphs (JCM's):

- Fixed deformations in the legs resulting from Joint Corrective Morphs (JCM's).

- Rectified issues where clothing items were being deformed incorrectly due to JCM's.

4. Bunny Outfit:

- Ensured that the ears of the bunny outfit now properly follow the character's head movements.

- Fixed the weight painting of the bunny outfit heels, resolving any incorrect placements.

5. Kold War Outfit:

- Rectified the issue where deform bones were missing from the Kold War outfit.

The collaborative effort of our community members plays a vital role in the ongoing improvement of our product. Your feedback is invaluable, and I encourage you to share your experiences and insights to help us continue making Skarlet even better.

Thank you once again to Unhindered_Fool and Futaholic for their Insight!

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