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Okay, watching 10+ hours of Zbrush content and videos last month paid off.

I'm finally learning how to use the program in a efficient way.

My goal is to cultivate the skill of creating skin textures as much as possible to create high quality models in the future.

I'm currently experimenting a lot through YouTube videos and trial and error, but that's by far the best way to learn.

If you have questions about 3D or other aspects of what I do, please ask. I'm more than happy to help where I can. But with that being said, if something is too complicated to write over messages I may just tell you to either watch YouTube or I'll recommend a course.

Also, how are you doing?

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First Name

How hard is creating a model in general? I always wanted to create Shego or MK females models. Does it involve ninja ripper or Wrap?

femshoptop

The process for me usually involves wrapping. Ninja Ripper may also be involved, depending on what game you intend to use.

RED LJ

I would like to know how to make the sweat texture for the model, once I tried it in this same program, but I couldn't import the model in the best way 😕

femshoptop

There are multiple ways to create sweat. You can either do it procedurally or you can add a rain streak alpha to your UV map, tile it and clean it up where you need to. Then you can plug that map into the roughness of your PBR texture and use a color ramp to change it.

RED LJ

Thank you, although I understood very little jeje