Armour updates and more (Patreon)
Published:
2016-12-16 08:48:39
Edited:
2016-12-16 08:56:49
Imported:
2021-01
Content
Well guys, I have a question, how important is new content for you? Today I updated the armours, they finally give defensive and offensive bonuses, they also have special tags themselves.
The idea is slightly different: The main tags you select in the options menu will work as filters mostly, so thats just to "protect" the player of content they may not like. Using no tags will leave the game somewhat more vanilla, or as vanilla as it can get I guess.
On the other hand, these tags are like uniforms, and if you are wearing them well, they will affect. i.e: The obscene silk dress has the tag "Whore" and "Exhibitinist", the exhibitionist tag in the clothing will change the attack texts when you use the exhibitionist skill (this is already implemented). Also, Helena and other followers will now have a reaction if you are wearing exhibitionist clothing. The idea of these tags is to make the followers react. of course some will not care if you are dressed like a soldier or royalty, so it will depend on the character. Abbadon will look at you better if you have royal clothing like the senator or patrician clothes, and maybe down if you use the slave collar.
Anyway this is actually not why I asked about the content, I am building a generic NPC generator, I think I have like half of it, if you want to see how many variables will help define each, you can look at here: http://imgur.com/a/VEgNo
So, as you can see, thats interesting but also takes time. This is not just for the random NPCs tho, the idea is that this framework will be also usable for the main followers, although of course I will have to custom made them in that case which takes some time. Anyway once this is done, and other stuff too, you will be able to improve your relationship and other stats by doing more than just spamming talk a couple of times. because of that, rpetty much how followers work right now will be totally changed, which is not ad since its too "easy" and kinda boring. For this reason, adding tons of content to them will be a waste of time in he sense that I will have to redo all of that code with the new version. I will, tho, add some extra content for the next release: the next path of corruption/purification for Abbadon, Misaki, Yoshika and their corresponding scenes, and the rest of scenes for the existing enemies (the dodo and the stalion), and maybe a couple of scenes with generic NPCs, but to be honest the extra content will not be super that much.
Should be said that the writer is also working in alternative versions for all the existing scenes for either celibate (the new armour will make the MC celibate, which means he will not be able to use genitals for sex. This will be used too in the future for chastity belts and the like will also do that in th future!) or asexual characters.
So next week, next focus, should I try to add as many content as possible or instead keep working in these features?
The idea is slightly different: The main tags you select in the options menu will work as filters mostly, so thats just to "protect" the player of content they may not like. Using no tags will leave the game somewhat more vanilla, or as vanilla as it can get I guess.
On the other hand, these tags are like uniforms, and if you are wearing them well, they will affect. i.e: The obscene silk dress has the tag "Whore" and "Exhibitinist", the exhibitionist tag in the clothing will change the attack texts when you use the exhibitionist skill (this is already implemented). Also, Helena and other followers will now have a reaction if you are wearing exhibitionist clothing. The idea of these tags is to make the followers react. of course some will not care if you are dressed like a soldier or royalty, so it will depend on the character. Abbadon will look at you better if you have royal clothing like the senator or patrician clothes, and maybe down if you use the slave collar.
Anyway this is actually not why I asked about the content, I am building a generic NPC generator, I think I have like half of it, if you want to see how many variables will help define each, you can look at here: http://imgur.com/a/VEgNo
So, as you can see, thats interesting but also takes time. This is not just for the random NPCs tho, the idea is that this framework will be also usable for the main followers, although of course I will have to custom made them in that case which takes some time. Anyway once this is done, and other stuff too, you will be able to improve your relationship and other stats by doing more than just spamming talk a couple of times. because of that, rpetty much how followers work right now will be totally changed, which is not ad since its too "easy" and kinda boring. For this reason, adding tons of content to them will be a waste of time in he sense that I will have to redo all of that code with the new version. I will, tho, add some extra content for the next release: the next path of corruption/purification for Abbadon, Misaki, Yoshika and their corresponding scenes, and the rest of scenes for the existing enemies (the dodo and the stalion), and maybe a couple of scenes with generic NPCs, but to be honest the extra content will not be super that much.
Should be said that the writer is also working in alternative versions for all the existing scenes for either celibate (the new armour will make the MC celibate, which means he will not be able to use genitals for sex. This will be used too in the future for chastity belts and the like will also do that in th future!) or asexual characters.
So next week, next focus, should I try to add as many content as possible or instead keep working in these features?