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The Club (for Take Over 0.9) and news

Hello Patreons! Here its a sneak peek of what's about to come for 0.9, and I also want to talk more about it, and a challenge that I have ahead.

First of all the bad news: At this point, scenes are becoming significantly more complex, since they may have multiple characters in them, and on top of that, they may need multiple versions because of the customization. This is really slowing down the update significantly, and can only be solved if I upgrade my hardware, since my PC its "good" or "fine" but not actually suited for this kind of work (this is why most of the renders don't have many props or backgrounds to begin with).

Still, all of you are already supporting the game, so I can't ask more from you in that regard, but if you can recommend it to other people, or if you like it enough to spread the word, it would really help, since getting the adequate hardware costs more than I can afford right now.

With that over, let's go to the actual tease: For the next version, I'll be implementing "The Club", which in the future can either work as a strip club, brothel, or just a cabaret. This will be, of course, the main facility in the game, the one with more choices and events. 


This will include 7 different themes, which are:

BDSM w/ submissive girls:


BDSM w/ dominatrix girls: 


Bimbos:


Cosplaying:


Punk and goth:


Femme fatale/seductress: 


And lastly, more normal strippers:



These themes will change mostly the events, but I don't think it will have a big impact in the "economic side" of the game, just to make it balanced. 

There will be two tasks available for agents: To perform as an entertainer or to work in the brothel. 

Public use can be activated as a policy too, which will allow for even lewder performances and acts in the stage. 

For the most part, this part of the game is about having fun and a good excuse for adding many events to it, while it will also increase significantly your resoures, a good boost before the next phase and probably toughest part of the game starts, which will actually focus about taking over the city. 

As a last note, I've a lot ready for the next update, actually it is so much that I doubt I'll be able to add it all for 0.9. Just to give you an idea, past updates have been around 12-16k words of content, with 150-200 renders, right now I have over 30k words and I need at least 300 renders to cover all of this content, so I've written at least 2 months worth of updates. Nonetheless, I'll try to get as much as possible in this next one, or all if its possible.

DiCK on the other hand it's doing fine: All of the text is ready and already have been sent to be edited, so I'm just waiting to get it back to code it, also there have been already some reports about the journal, so that's the second thing I need to fix. Not for this version tho, but for next, I'll be adding new enemies that break the mold more, starting by a giantess and a minotaur (that will use the base of the giagantess), the idea is to add some new special enemies like that, instead of everyone being humanoid. This will probably be ready for january tho! 



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