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Hello patreons! Hope you all doing fine! so here some news about 0.2.5 dev: It's coming very soon, as in few days! 

I've been working mostly in combat: Fixing a lot of mechanics, equipment, balance.

The story continues of course: I finished the dominant path of Luna, while I added 3 kinda lore-heavy quests with Virgil, but I promise next update you'll have more sexy time with him! 

Your vote matters, and the 2 poll winners scenes have new content: 2 sex scenes of Abbadon (pony play) and 2 sex scenes for dominant Helena (one she doing oral to you for when she is giant, another where she pegs you) for those who love to be humiliated and used this is your build no doubt! 

To balance a little bit the content with Abbadon I made himher submissive, so there is a little bit for everyone!

I also did 4 of the 8 generic sex scenes. These are used as basic placeholders for when an enemy doesn't have specific and unique scenes, but they also cover the basics: Oral from them to you, oral from you to them, and you giving and receiving dick, both in the ass and the vag if you have one. 

For the finished released of 0.2.5 I'm going to finish polishing some aspects of the combat, add more transformations for the MC, and other fixes that are needed. 

As you can see this is some new art done, I'm not sure if I'll have to add time for the dev build, but it will be added this and more for 0.2.5 tho, including new outfits, sex scenes depending on the enemy race (so the succubus or the wolf will have their own special content i.e.) and more balance probably.

Thank you all for your support, please keep giving feedback, ideas and more to keep improving the game! 


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dylan

can we get a date when the update? or can we get some details about the combat mechanics, equipment, balance etc?

DuoDevelopers

In a couple of days or earlier, I'm coding some stuff but also talking with someone that may help me write for next month too so that has me busy as of right now. About combat: Just overall adjustment and balance of dmg, skills, etc. making equipment actually matter a little more about your dmg and your resistance, although for now it still should be easy to defeat your enemies, I may make it tougher and more relevant (the equipment) in the future