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The next update needed a lot of fixing: From how to handle quests, the journal, combat, some changes on the UI (like adding accesories for the characters), and rewriting a lot of things from scratch, and hiring artist to renew all the old art (which is almost complete and  certainly will be for the next month) 

So keep tunned for the next updates, art, and else. I'll get the next public build ready in a week or the end of the month. It also should be said that from this point, I'll do a public release every 2 months and a dev build each. This is because I don't want to keep hurrying builds with bugs, need to wait some time for art (some artist have a month long queue) and because I am also doing commissions to get more money for art, editing, etc. since the current amount I get from the game is not enough to polish it as I want. 

 So even if I won't be directly working as much on the game, like doing art for it, pretty much all my earnings will still be dedicated to it. Hopefully I can reach a point where I am able to hire a full time artist and writer to produce more content monthly, while I focus on the mechanics.


Still, I decided to cut the story that was before and use it as a structure for the new one, but a new one thats going to go more in depth into each character and each phase of the story, instead of a hurried mess that was before. I am going to do an update on the old build soon, which would be the previous build but with the new art, but beyond that, this is closer to the game I wanted than what I was doing before.

 Link here  

So for now, this dev build includes:

-The introductory story of Abbadon done, but still lacking some sex scenes that use placeholders.  18k of text
-Redone the intro of the game and that Helena part, with 3.5k of text. 

-New art! Although some of it its unavailable because the NPCs don't appear just yet, but everything has been posted in the patreon.

-A lot of code stuff that won't be that noticable but its important for the future. 

-New combat! It aint that interesting, but its a good basis to start with.


The next public build will be done soon, I just need to code Alba and finish to write the placeholder that are left. Combat is still in its initial phase, so it may be severily broken and unbalanced, but I will polish it over time, your feedback is super useful in this regard too!



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Comments

Hund

Noice!

Zal

Its been a while but did I miss something I get them up to like 300 out of 124 lust, then defeat their hp and no options after battle to do anything...

Zal

Also abbandons quest chain breaks at the Premier part says I got pick one of two groups for it, and there is nothing to click on...

DuoDevelopers

a quick fix for the combat and the last quest of Abbadon <a href="https://mega.nz/" rel="nofollow noopener" target="_blank">https://mega.nz/</a>#!9d5kjShB!QwHScbjeJ9W-ZLuIDK2s5LhXAqofZPlEsUsKQuzavoA

Wolfregis

This feels like it's starting from the beginning again, which I guess makes sense given the new art and all. Also I can't seem to save regardless of which slot I use to try and make said save.

DuoDevelopers

Ah sorry, I figured out that if you have old saves, you cant use the save and load feature, i might just change the folder for the public build so all old saves are ignored, but for now you can delete them at user/appdata/localLow/Duodevelopers Beyond that I am going to do an updated version of the old build with the new art, but yeah this feels like starting the plot again, is just this time I want to make it more interesting and deep, I find like i.e. all the early characters become irrelevant once you finish them, so no one talks about Helena, Abbadon or anyone else after you are done, that's pretty unfulfilling I believe, but hope you like this new direction