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- I started this page off by roughing out the poses for the two panels on the left. Then what I did for the right panel was I downloaded some Splatoon maps and opened them in Blender. I rendered the image, saved it as a JPEG and pasted it onto the panel on the right.

- Soon I got to work on fleshing out the poses. For the top left panel I decided to change it from the female character waiting in line, to the main character sticking his chopsticks into a bowl of Raman. All the food items these characters have are either already part of Clip Studio Paint's assets library, or downloaded from the Clip Studio Assets shop.

- Over time I completed the right panel and the top left panel. For the bottom left panel I decided to use a 3D model for the pose because overtime I found it difficult to draw, plus I wanted to see how I could draw dynamic poses. 

- Afterwards I redrew the pose while using the 3D model as a very helpful guide. While drawing the pose I purposefully changed the size of the arm and the hand that's holding the chopsticks.  

- While I was outlining the pose I had a challenging time inking the chopsticks, so what I did was I used the original 3D layer and converted it into line art. While doing this I found the out lines were too chunky, so I checked the depth box so I could manipulate the out lines of the chopsticks.

- Here's the finished results of outlining the dynamic pose.

- Eventually I sketched out and drew the faces for both characters, then I shaded and added the patterns for the female character. Later on I worded the page and exported it as a PNG.

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