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- For page twenty-four I wanted a simple animation where the main hero reaches out for the beam, until he gets stabbed by The Glitch.  I started by roughing out the hands and the blade just so that I have a rough idea of what I wanted. 

- Afterwards I used my 3D model for the hands and arms, then I converted them into 2D and placed all the assets in their own separate files so that I could make use them on different parts of the animation timeline.  

- Eventually I added all the background assets and animated them. Afterwards I created a test just to see how it would look. At that time I needed to more so what I did was that I reused the same impact frames from a previous animation I worked on before for when the stabbing happens. 

- Afterwards I got to work on roughing out the hands and arms for the animation. 

- Then after some tweaking I got to work on animating The Glitch's blade. I started it off by animating a 5 frame loop of the outlines, then tweened the blade going upwards slightly. 

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