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Codebase refactoring and cleanup, and some minor fixes.

[desktop/vr]
CHANGED
- Significant refactoring to several systems and general code cleanup across the board, to get things better organized and less error-prone. This should prevent a handful of edge-case bugs and hopefully didn't introduce too many new ones. Also switched to the Mono scripting backend instead of IL2CPP, which will allow for better mod support in the future.
- Tweaked some lighting and exposure settings for a nicer look.

FIXED
- Fixed a bug where fluid emitters could be active during game launch in some scenarios.

[desktop]
FIXED
- Walking near an interactable with multiple available interactions will now correctly show the generic interact wording in the prompt instead of only showing the first available interaction.

[vr]
CHANGED
- The flow for launching the game in VR mode for the first time is slightly different - the first-time VR calibration is now done after creating or selecting a save file and configuring your character, instead of immediately on game launch.

FIXED
- Fixed a bug where the partner's cock would not get erect during some poses when they are supposed to penetrate the player.
- Fixed an occasional bug with dildos getting stuck to partner's holes after penetrating.
- Fixed a bug with some scrollable areas not scrolling correctly unless the UI pointer was aiming at buttons / fields inside the area.
- Fixed some glitchy physics issues with the stall gates and their latches in the stable.

[importer]
FIXED
- Improved functionality for the "Initialize" action in the Hand / Finger Setup module when handling characters with fewer than five fingers, or with improperly configured hand bones in their avatars.

REMOVED
- The Avatar Workflow field has been removed, specifically the Manual workflow mode - all characters will now use what was the Automatic mode.
- The DetectCollision script has been removed, and its usage replaced with the regular DetectObjectsInTrigger. This script was previously only present on the FingerControl prefabs that is populated on Anthro characters, so any Anthro characters may need to be re-exported to work properly in v1.7.1+ of the game. Unless you had unpacked the FingerControl prefab in your characters this should have updated to the new setup automatically, and you can just update the CharacterImporter package and re-export your characters.

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